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		<title>Verbal Spew</title>
		<link>http://www.gamespite.net</link>
		<description>GameSpite's bilious dialectic</description>
		<language>en</language>
		<managingEditor>toastyfrog@gmail.com</managingEditor>
                <copyright>Copyright 2010</copyright>
		<generator>Pivot Pivot - 1.40.3: 'Dreadwind'</generator>
		<pubDate>Sun, 14 Mar 2010 09:48:37 -0700</pubDate>
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			<title>GSQ3: An international affair</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1533.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1533.php#comm</comments>
                        <description><![CDATA[ <img src="http://www.gamespite.net/img/blogart/1003march/100314_chuckie.jpg" width="620" height="200"><br />
<br />
A new batch of <a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ3TableOfContents"><i>GameSpite Quarterly 3</i></a> entries has arrived on the scene, and by random coincidence this trio shares a common thread: They're all international heroes of folklore. Beginning in Britain, we have Royal Egg Gatherer <a href="http://www.gamespite.net/toastywiki/index.php/Games/HenHouseHenry"><b>Hen House Henry</b></a>; next we move further east to Russia to honor decorated national hero <a href="http://www.gamespite.net/toastywiki/index.php/Games/TheIBlock"><b>The I Block</b></a>; and finally, we end up at the far edge of the Eurasian continent to discuss the life and times of <a href="http://www.gamespite.net/toastywiki/index.php/Games/IshikawaGoemon"><b>Ishikawa Goemon</b></a>, the man so famous they named a restaurant after him right here in my neighborhood. (Which is nice, except they decided the menus should feature artwork of a man being boiled alive. This is why I will never, ever order their nabe.) ]]></description>
			<guid isPermaLink="false">1533@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games, gamespite</category>
			<pubDate>Sun, 14 Mar 2010 09:41:00 -0700</pubDate>
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			<title>A poll of utmost importance</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1532.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1532.php#comm</comments>
                        <description><![CDATA[ Hey dudes (also dudellas, or whatever name is properly used to refer to females of the species these days), my copy of <i>GameSpite Quarterly 4</i> arrived. I feel silly about being so down on its layouts before; it really looks quite nice inside. The lack of pagination and the crowded page borders bug me, but otherwise it's some fine-looking stuff.<br />
<br />
Naturally, I'm already thinking ahead <i>two</i> issues, so please <a href="http://www.gamespite.net/talkingtime/showthread.php?t=9743">take a moment to respond to our <i>GSQ6</i> planning poll</a>. It is the first of two! ]]></description>
			<guid isPermaLink="false">1532@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>gamespite</category>
			<pubDate>Sat, 13 Mar 2010 16:39:00 -0700</pubDate>
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			<title>GSQ3: The O.G.s (ordinal Gs) of gaming</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1531.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1531.php#comm</comments>
                        <description><![CDATA[ <img src="http://www.gamespite.net/img/blogart/1003march/100312_guardianlegend.jpg" width="620" height="320"><br />
<br />
Well, I'm probably stretching the definition of the word "ordinal" here, but today's entries are an ordered set! So I guess I'm not technically wrong. Just wrong in spirit. Anyway! This post fills in a bit more of the missing content backlog from <a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ3TableOfContents"><i>GameSpite Quarterly 3</i></a>. I'm sorry to say that two-thirds of the content here was written by me due to sheer random clustering. Try not to hold this against the book as a whole.<br />
<br />
<ul><li><a href="http://www.gamespite.net/toastywiki/index.php/Games/G-6155Interceptor"><b>The G-6155 Interceptor</b></a> is technically the protagonist of the <b>Spy Hunter</b> series. Sadly, Hollywood decided to make The Rock the main character for the movies. In my opinion, the 8-bit car did a much better job of emoting.<br />
<li><a href="http://www.gamespite.net/toastywiki/index.php/Games/Gilgamesh"><b>Gilgamesh</b></a> from <b>Tower of Druaga</b> was a late entry to the book; as such, I was a little loopy, so this particular entry strays into some rather oblique side-references. Collect them all!<br />
<li><a href="http://www.gamespite.net/toastywiki/index.php/Games/TheGuardian"><b>The Guardian</b></a> (of <b>The Guardian Legend</b>), on the other hand, was given a far more straightforward entry. It basically revolves around "LOL bewbs" jokes. I'd make a comment about low-hanging fruit, but given the context that would sound far filthier than I intended. Anyway, I'm sorry that this entry is probably the closest the world will ever come to a Guardian Legend revival.</ul> ]]></description>
			<guid isPermaLink="false">1531@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games, gamespite</category>
			<pubDate>Fri, 12 Mar 2010 09:21:00 -0700</pubDate>
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			<title>GSQ4: The adventure begins, again</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1530.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1530.php#comm</comments>
                        <description><![CDATA[ <a href="http://www.gamespite.net/toastywiki/index.php/Games/TheOnceAndFutureGenre"><img src="http://www.gamespite.net/img/blogart/1003march/100311_theonceandfuturegenre.jpg" width="200" height="120" border="0" align="left" hspace="5"><b>The Once and Future Genre</b></a><br />
By Luke Osteritter | <i><a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ4TableOfContents">GameSpite Quaterly 4</a></i> secretly features a mini-section devoted to the role and nature of adventure games in these modern times. Luke's article here serves as a sort of mission statement, not unlike the "How RPGs Lost Their Way" feature did for that genre. Please enjoy this thematic critique as we embark on a multi-day journey through.... <i>adventure!</i> ]]></description>
			<guid isPermaLink="false">1530@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games, gamespite</category>
			<pubDate>Thu, 11 Mar 2010 10:40:00 -0700</pubDate>
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			<title>GSQ4: A timely Final Fantasy-related thing</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1529.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1529.php#comm</comments>
                        <description><![CDATA[ <a href="http://www.gamespite.net/toastywiki/index.php/Games/FinalFantasyPopulistMechanics"><img  src="http://www.gamespite.net/img/blogart/1003march/100309_populistmechanics.jpg" width="200" height="120" border="0" align="left" hspace="5" /><b>Final Fantasy: Populist Mechanics</b></a><br />
So... you've probably heard about this <b>Final Fantasy XIII</b> game that's out today, yeah? I know I've mentioned it in passing once or twice. I figured I'd cap my relationship with the game by posting a relevant piece from the latest <i><a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ4TableOfContents">GameSpite Quarterly</a></i> -- it's not specifically about FFXIII, but it's definitely germane to the topic, in a roundabout way. Please to enjoy, roundly. ]]></description>
			<guid isPermaLink="false">1529@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games, gamespite</category>
			<pubDate>Tue, 09 Mar 2010 10:36:00 -0700</pubDate>
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			<title>Coddling fantasy</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1528.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1528.php#comm</comments>
                        <description><![CDATA[ <img src="http://www.gamespite.net/img/blogart/1003march/100308_ffxiii.jpg" width="620" height="360"><br />
<br />
The Internet has loudly expressed its heartache over the fact that <b>Final Fantasy XIII</b> is an incredibly linear game... even though this is only really true for its first half. My clear time for the game was about 52 hours; at somewhere around the 20- or 25-hour mark, I hit the part where the whole thing opens up considerably. From that point, you travel through a number of much larger environments, which include a vast savannah where the main open-ended content is set (reminiscent in many, many ways of <b>Final Fantasy XII</b>) as well as the final "dungeon," which is one of the most intricate settings ever featured in a Final Fantasy game -- it's eclipsed by the extensive series of underground caves spanning the breadth of Ivalice in FFXII, sure, but it's easily on par with any other series dungeon you care to name. In between these two areas, you travel through locales that remind me for all the world of something from <b>Half-Life 2</b> -- packed with setpieces, fairly linear, but offering multiple routes to each objective, and dotted with NPCs who add a splash of life and scale to the world. The second half of the game is also where the Crystarium skill-building system opens up, and with it comes the availability of better items and cash for weapon- and accessory-crafting, so you're fully allowed to build your characters to your own specs. In other words, FFXIII eventually becomes almost exactly what people generally expect from a Final Fantasy game. <br />
<br />
Given the completely unsurprising nerd-rage over how that opening half plays out, I have to wonder why the developers were so slow to unlock the "real" game. I'm pretty sure the answer comes down to sales pressure and the need to appeal to a huge range of players.<br />
<br />
Look at your average action game, your <b>Resident Evil</b> or <b>God of War</b> or <b>Halo</b>. Games like these offer a single-player experience that runs about 8-15 hours. Even an outlier like <b>Assassin's Creed II</b> can be played to near-100% completion in 25 hours. The FFXIII team has stated they were "inspired" by games like Modern Warfare 2</b>, which most people have taken to be some ridiculous hallucination on the creative staff's about how they think FFXIII plays like some delusional outsider's vision of a first-person shooter. What they <i>really</i> mean is that FFXIII opens with a 20-hour guided experience, mingling narrative and action in equal parts, with no room for straying, and thus no possibility that players will wander off-track and become lost, thereby killing the game's forward momentum. Pretty much like Half-Life 2! Or Modern Warfare! Or about any modern action game you care to name.<br />
<br />
Surely it's no coincidence that the introductory portion of the game lasts for almost exactly as long as the single-player mode of a fairly substantial action title. The first half of FFXIII actually offers a fairly complete narrative arc in its own right, to be honest, and I'm fairly certain this is by design. The party members are thrust together, go their own separate ways, and are inexorably drawn together again. Once they join up again, the "real" game begins in that you start to figure out the main story, explore more open level designs, are forced to devise your own party and Paradigm formations, and experience your first truly challenging boss encounter. <br />
<br />
I suspect this was intended as the dividing line between "dedicated" and "casual" players: Those who just want to take a cursory tour of a big-name game will see a lot of great graphics, get a taste of combat, and see all the heroes team up in one big happy party before shelving it. The "tourist" sections net a body as much play time from FFXIII as they'd see in any other action game, so they can put the disc back on their shelves, content in having seen the shiniest, fluffiest gaming experience $60 can buy. They get to see much of the characters' tales, take a good look at the nuances of the game mechanics, see everyone come together, and can tune out before they have to deal with the larger plot. Those who actually get into the game, on the other hand, can stick around to finally enjoy making full use of all the interesting game systems that until that point have mostly been broadly hinted at.<br />
<br />
I am not <i>defending</i> this element of the game, or this particular design philosophy in general for that matter, because -- as an RPG fan -- I would prefer not to have my hand held for 20 hours. The prospect of replaying FFXIII doesn't really appeal to me too terribly much, because in my ideal world the more open, player-driven portions would appear about 15 hours sooner. I do, however, accept this approach to design as an inescapable reality of modern games. Look at Assassin's Creed II, ostensibly the poster child for freedom in modern games; in reality, it slowly doles out skills and options throughout the entire course of the game. It's not until the final chapter that you're finally given free rein to play as you truly like, anywhere you want.<br />
<br />
As frustrating as this market-conscious approach to game design is to me as a player, I can only imagine how frustrating it must be to the developers. Some of these guys have been in the business of making games for 20 years, and surely they're eager to build on their prior experience... only to be told by someone in a suit that, no, you really ought to tone it down, because you can't assume the player is interested or intelligent enough to appreciate the complexity of the systems you're offering. If anything, I'm grateful that some "blockbuster" games are occasionally allowed to become more intricate in their back halves, because that isn't always the case. (The aforementioned ACII ceases to even resemble a challenge after about 10 hours, and the final portions of the game are hilariously easy.) Wading through FFXIII's final dungeon, battling mobs that were far deadlier than the final boss gauntlet, I couldn't help but think how daunting some of those battles and the required strategies for surviving them must be for people who aren't really familiar with the RPG genre... but then I realized it probably doesn't matter, because they probably lost interest around the time they hit the savannah I mentioned earlier.<br />
<br />
I'm certainly not being critical of people who don't find interest in the deeper mechanics that FFXIII lays bare in its late hours. Different strokes and all that; RPGs aren't for everyone. Unfortunately, FFXIII is victim of the fact that it's an RPG that <i>does</i> have to be for everyone -- and in three different international regions, at that. While many fans are lamenting the things it sacrifices in the process, having finished the game I'm more inclined to marvel at the things it managed to retain. The fact of the matter is that for every single forum post I've read in which someone expresses their fury over FFXIII's linearity, I see another post in which someone says, "Huh, suddenly I'm interested in this game." And given the fact that people on the Internet are a lot more likely to vocalize anger than satisfaction, it's not unreasonable to assume that the silent majority will find the game's structure to be a boon. So who's to say which perspective is wrong?<br />
<br />
In the end, all of this simply reinforces my relief at the existence of portable games, where small development budgets offer creators the freedom to drill down and really cater to niche audiences. Yeah, that's right. The Nintendo DS is the last haven of the hardcore gamer. And don't you forget it. ]]></description>
			<guid isPermaLink="false">1528@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games</category>
			<pubDate>Mon, 08 Mar 2010 12:21:00 -0700</pubDate>
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			<title>GSQ3: An awesome legacy of amazing box art... revealed!</title>
			<link>http://www.toastyfrog.com/verbalspew/archives/entry_1527.php</link>
			<comments>http://www.toastyfrog.com/verbalspew/archives/entry_1527.php#comm</comments>
                        <description><![CDATA[ <img src="http://www.gamespite.net/img/blogart/1003march/100307_frogger.jpg" width="620" height="300"><br />
<br />
Man, old MSX box art is the best. Maybe even better than old Spectrum box art. <br />
<br />
I miss the days when the videogame industry was perfectly OK with slapping any kind of amateurish junk on a box and hoping for a million-seller. It's all too glossy now, all pre-rendered and probably put together on more than just a shoestring budget. Bring back the good old days! The days of, you know...<br />
<br />
<img src="http://www.gamespite.net/img/blogart/1003march/100307_crapboxes.jpg" width="620" height="274"><br />
<br />
<ul><li><b><a href="http://www.gamespite.net/toastywiki/index.php/Games/MegaManCharacter">Mega Man</a></b>: Fight, Mega Man! For some braces to correct your crippling polio! <br />
<li><b><a href="http://www.gamespite.net/toastywiki/index.php/Games/TheForeignPrince">The Foreign Prince</a></b>: As interpreted by Sega's artists, the hero of <b>The Prince of Persia</b> was actually Luke Skywalker on a mission to rescue the sex princess from the scary dark men who liked to make her adopt seductive poses at the door to her prison cell.<br />
<li><b><a href="http://www.gamespite.net/toastywiki/index.php/Games/Frogger">Frogger</a></b>: And there are simply no words for this box, but to make me rue the fact that the MSX never caught on in the U.S. -- once again, Japan gets all the good stuff. And by "good" I mean "pathetically laughable." But in a charming way.</ul><br />
Oh, right -- it case it wasn't clear, clicking the links above will take you to character profiles from <a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ3TableOfContents"><i>GameSpite Quarterly 3</i></a>. ]]></description>
			<guid isPermaLink="false">1527@http://toastyfrog.com/verbalspew/pivot/</guid>
			<category>games, gamespite</category>
			<pubDate>Sun, 07 Mar 2010 08:46:00 -0700</pubDate>
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